Castlevania Legends: Better Lost To Time – D’Arcy Briggs

Castlevania Legends for the Game Boy is the third portable entry on the console, yet it falls short in nearly every way compared to the last entry from seven years prior. Released in 1998, it arrived later in the Game Boy’s lifespan, a time when gamers had grown accustomed to more polished experiences on the handheld console.

Castlevania games are known for a few key features. Even before the ‘Metroid’ aspects entered the vocabulary of the games, the heart of each release really needs to feature challenging gameplay, some banging music, and an awesome atmosphere. However, Legends feels like a relic of an earlier era. Its simplistic design and sluggish pace really feel like something that would have been fitting for the Game Boy’s earliest works, which might have been forgivable in earlier releases but feels out of place given the advancements in handheld gaming technology by 1998. Consider that by this time we already had the likes of Donkey Kong Land 2 and 3, Kirby’s Dream Land 2, the entire Mario Land trilogy, and so many other amazing platformers.

One of the most frustrating aspects of Castlevania Legends is its jumping mechanics and the punitive death from falls. These elements feel cheap and almost deliberately inserted to artificially extend the game’s length. Combined with the overall slow pace, they contribute to a sense of tedium rather than challenge. It’s as if the developers attempted to compensate for the simplicity of the gameplay by introducing frustrating mechanics, resulting in a disjointed and unsatisfying experience. I know we know this was a fairly normal practice, but considering that this was a handheld game and not for a home console, I feel like we don’t expect that as much. Playing this using Switch Online made this a much easier experience, one that I didn’t feel the need to continue using the actual cartridge. While the music in Castlevania Legends serves its purpose adequately, it lacks the standout compositions that defined previous installments in the series. Just like the artwork, there’s nothing incredibly terrible or off putting about it, but nothing really stands out either.

Despite its flaws, Castlevania Legends isn’t entirely devoid of merit. The core mechanics remain true to the series’ formula, offering familiar whip-based combat and monster-slaying action. It’s still recognizably a Castlevania entry, I wouldn’t say it would please all fans, but there’s still that core loop to be played with.

Castlevania Legends feels like a missed opportunity for the series to evolve. The first GB entry felt like a proof of concept, with the follow-up really getting it down for the handheld. This could have been such a great way to end a trilogy. While it may hold nostalgic value for some fans, its shortcomings prevent it from standing alongside the classic entries in the Castlevania franchise.

D’Arcy is an educator and gamer from BC, Canada. He’s been gaming his entire life and enjoys both new and retro games. His consoles of choice are Game Boy, PS3, and Switch.You can follow his gaming online @darcyska_gaming

February 2024 – Castlevania Legends (1998)

It’s February and there are new GB games on the Switch! One of them is well known for being pricey, Castlevania: Legends. It has a bit of reputation attached to it and I’m not sure if it’s because of the price or because it’s not as good as Castlevania Adventure II: Belmont’s Revenge.

I didn’t care for it much upon my first try, but it has grown on me over the years as a solid if not slightly odd entry into the Castlevania series. I”m looking forward to everyone revisiting it without a crazy price tag associated. 

Backroom Boys Rick and Nolen have things to say!
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We did the sloggy Castlevania Adventure for Yokoi Kids in the past and for some reason we haven’t done Belmont’s Revenge. We’ve played the worst and we’re going to skip the best and go right to the rest.

Castlevania Legends is notorious because it’s somewhat rare and can be pricey. And not only is it on the Switch, it’s so easy to emulate anything on everything these days and it shouldn’t be hard to play.
I’ve personally only played a little bit of it but so far it’s fun and kinda breezy. Word on the street is it’s by no means hard. I did fall into a couple of pits of zombies and that was not very easy. Regardless, I’m looking forward to playing the rest of it. Maybe you should too? –Rick

I fell in love with Castlevania in the late 90s. My stepbrother brought home a copy of Symphony of the Night one day and that’s all it took. 

I discovered emulation around the time I left for college and that’s where I started exploring the back catalogue of Castlevania games. After slogging through all the NES entries (3 is the best), I cracked open the the Game Boy ‘vanias to see how they compared. More slogfests, slow characters, and brutal punishments but somehow…it works? 

Of the three Game Boy entries, Castlevania Legends is far from the worst. I’m actually sad that it has been retconned and ignored through the years. A female Belmont is still something we haven’t seen since this game was released and the whole (spoilers) Alucard storyline could make sense if some of the later Castlevanias didn’t exist. 

Overall, with big bosses, sprawling stages, and cheesy anime cutscenes, Castlevania Legends is a solid entry for its time. It feels like a Castlevania game, which is good enough for me. –NT

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So let’s give this a fair shake. It’s definitely better than the first Castlevania Adventure, yeah? –IF