Double Bubble – Shayne Warden

Shayne here, and this time, with something completely different!

This month – and for Halloween – I decided to try my hand at carving a picture into a pumpkin for the first time. Just like the combination of peanut butter and chocolate, I thought, “How perfect would it be to carve Bubble Ghost onto a pumpkin…so long as I don’t goof it up!?” and so, here it is, my first pumpkin picture:

I took the photo in the game room ’cause it was far too windy outside tonight. 

I feel like Halloween is a season, a season I wish were longer. Doesn’t it just feel right to play Rondo of Blood in October? @JazzyJazzerton

Simply Ambitious – Shayne Warden

Wow! Killer Instinct on the Game Boy! What an ambitious port! The graphical hurdles alone would have had me thinking the powers that be were looney tunes, but having to also drop four buttons compared to the SNES game…geez!
Admittedly, I’m not a fan of this game as a game. Playing it as the August game of the month for Yokoi Kids was my first exposure to this version of Killer Instinct, and I found it a frustrating experience to try and combo; the real meat-and-potatoes of KI (could be more a ‘me problem’ and less the game, but I promise I’m good at the SNES game…promise!).
That said…
I really have to applaud this game for its graphical chops and its faithful recreation of the characters (also, those character portraits are awesome!) and to a lesser degree, its backgrounds. Beyond that, the music is equal parts fantastic and impressive; more than once, I’d get thoroughly trounced, sit at the start screen and let the audio loop. In the end, Ken Lobb and company did an impressive job bringing a game that I never thought could make a competent transition to the Game Boy a reality!–Shayne Warden

Summer’s winding down, but ‘bbq + beach = awesome’ is still very much early days here on the island! @JazzyJazzerton

Muddy Mishap – Shayne Warden

My daughter was wrestling with her brother today which promptly got me worried someone was going to get hurt; they groaned at me for breaking it up. That’s when I decided to draw this picture of Muddy and one of his kids being reckless. My daughter thought it was cute, I thought, “Can’t you see this is what it feels like to be a parent!?” -_-

Hopefully I never have to save my kids from an irate farmer. The dairy farmer down the road mean-mugs us whenever we go for a walk though...
Twitter @JazzyJazzerton

Mole Mania – Shayne Warden

I only discovered Mole Mania last autumn while watching a video that was showing in-game footage of various titles. It took a little sleuthing for me to find out what it was, but I was persistent; what I saw of this game reminded me of Adventures of Lolo (which I love) and had me wanting to know more.

Once I’d decided that I needed Mole Mania in my life, the hunt for a complete copy began which took quite some time. See, just as I had never known about this wonderful oddity from Nintendo and the mind of Shigeru Miyamoto, so too does it seem like it didn’t sell in any notable number that would make this hunt easy.

Months passed, but finally (unbeknownst to me), a complete copy turned up.

My wife worked out a deal on my behalf (I didn’t know she was also looking 🙂 and when it arrived, I started to play. Lo and behold, a couple of weeks later – and to my surprise – it became the game of the month for March here on Yokoi Kids!

So, what – in my estimation – makes this a special game filled with charm and the right amount of challenge? The total package really. The graphics are bright, the characters adorable, the puzzles clever (especially since the player has to consider both an upper and lower plane + objects + enemies), the boss fights interesting, and the auto saves via battery backup after every screen are all standout features. The little animations – upon rescuing Muddy’s children and wife – are cute and make for a great driving force to complete the game; the Mole family is too cute to be apart!

Aside from those triumphs, there are two niggling things I’d like to address:

1 – The soundtrack loops are far too short. As a world would ware on (especially the later stages that are larger with more complex puzzle screens), the songs would really start to get grating as they would repeat too quickly.

2 – Some of the late stage difficulty balance varies too wildly: From one room to the next, a puzzle can go from total head scratcher to 15-seconds-and-done. Don’t get me wrong, a nice softball of a puzzle makes for a good breather after a string of really tough ones, but it did strike me as the devs possibly running out of puzzle ideas?

Regardless, the game has been an absolute treat to play, and making it to the end was a blast!

My man, Muddy, having a well-deserved hot chocolate after a hard fought journey to rescue the family; I celebrated with a Coke Zero”

So, is this really the end for Mole Mania? Unfortunately, it seems that way for now. I can only hope that – someday, somehow – someone in one of the R&D groups remembers they have this in the catalogue and says, “Let’s revisit this!”

I can only hope.–Shayne Warden

Hopefully I never have to save my kids from an irate farmer. The dairy farmer down the road mean-mugs us whenever we go for a walk though...
Twitter @JazzyJazzerton

November 2021: Battle Unit Zeoth (1991)

It’s Oct…It’s November? Why? How? Things are moving too quickly. I just started watching scary movies last night and they’re already out of season? HARUMPH. The good news is this at least means there’s a new game for the Yokoi Kids to dig into! This month we’ll be covering Battle Unit Zeoth by Jaleco! I’m excited about this one. I own it and have put a little time into it, but had a feeling it would be selected one of these days so I’ve sorta held off on getting into it.  It seems like a challenging one! This one was picked by Shayne, who had this to say:

I love ‘shoot ‘em ups’. I love them, and yet there are so many I’ve either yet to discover or have only recently discovered. Queue Battle Unit Zeoth: a mech-based ‘shoot ‘em up’ where you are the “One last hope against the Heavy Metal Horde…Battle Unit Zeoth!”.

You’ll be met with 5 stages of shooter action with a range of weapon upgrades at your disposal. A life bar and unlimited continues help to stem frustration, keeping hope alive that the next run is the one.

I hope everyone has fun with the game!”

Jaleco had some dang sleeper hits on the Game Boy like Avenging Spirit(which is now really expensive) and Fortified Zone so hopefully, this one stacks up!

This one unfortunately isn’t available on 3DS, so you will have to get this one how ever you usually get “game paks” and tell the crew what you think!