Yokoi Kids Audio Show episode 10: Hunt For The Red October

yokoiforredoctober

Happy Karnovember everybody! It’s about two months too late but heres the Hunt For Red October episode. We have a special badly impersonated host, Christ Tuttle reading a letter to his younger self and Lord Reptile and I playing the versus mode..in public!

Check it out!
PODBEAN
ITUNES

Lord Reptile, Bloomington, IN

Reptile’s KWIRK Review

The Reptile has had many tomatoes today: tomatoes for breakfast, tomatoes for lunch, and by far the least favorite of them all is KWIRK, the chilled red tomato for Gameboy. While The Reptile usually enjoys tomatoes, this one has left a somewhat bitter flavor in The Reptile’s mouth. That bitterness has resulted in a mostly negative review of this month’s game.

When KWIRK was announced as game of the month it was an exciting time. I thought, “It’s finally time to take the red ball with sneakers and sunglasses on a fun platforming adventure everywhere I go.” Unfortunately, I had mistaken KWIRK for 7-up’s video game mascot Cool Spot. A common mistake, I’m sure.

KWIRK was not a platformer as I originally expected, but a puzzle game. Your objective is to lead our chilled red hero through a labyrinth of rooms, each containing its own set of block sliding and wall flipping puzzles. There’s no enemies, and you can reset the room as many times as necessary. It’s up to your wits, the tomato, and a carrot friend that sometimes helps the tomato to get you through tons of puzzles which separate our tomato protagonist from his sweet tomato girlfriend, TAMMY.

While I enjoy the sound of KWIRK’s squishy footsteps and the few toe tapping tunes his game has to offer, that’s where my praise of KWIRK ends.

KWIRK initially fooled me into believing it could be a fun puzzle adventure not unsimilar to HAL Lab’s brilliant Adventures of LoLo, however it’s really just bootleg LoLo at best. I recommend checking out LoLo instead for a more charming adventure, also available on Gameboy where good games are sold.

The levels of KWIRK are mundane and blend together in no time. Nothing except brick walls and white blocks means some of the cleverness of the puzzles is quickly lost because very little about the rooms is memorable. I want more action in my puzzle games. Or how about some creative visual effects. Where’s the exploding blocks? Where are the cute dinosaurs making chirping sounds? If KWIRK had any of that, maybe it would be worth the frustration caused by some of the more brain-busting levels.

The Reptile’s hoped there would be more to say about KWIRK, but the game feels somewhat bare. While there’s plenty of brain teasers for nerds who like to be tormented by their smart yet boring video games, it does little to captivate gamers like me who need fun gameplay and good graphics. And not unlike the process of writing this review, after a very short amount of time The Reptile has already moved on.

  • FINAL JUDGEMENT: *eats game* Average/Boring

Lord Reptile (@LRD_RPTL) is a retired fast food critic who now goons out on twitter and plays guitar in a Namekian doom metal band when he’s not slinging soup, watching anime or gaming.

Lord Reptile, Bloomington IN

Pocket Bomberman Pros/Cons

Pros

1. THE CONTROLS/GAME DESIGN. Jumping Bomberman=More exciting single player gameplay and escape opportunities from self termination. The jumping and bombing controls are very responsive. Single player mode is usually an afterthought in Bomberman games, this one (mostly) gets it right.
2. Classic Bomberman music/graphics. The bosses in particular are well designed, almost like nes bomberman meets pocket fighter on neo geo.
3. Challenging, satisfying boss fights. I died the most on the bosses but I never got overly frustrated.

Cons
1. Some of the level designs leave much to be desired. While some gameboy games offer a small yet memorable selection of levels, (Ex. Kirby’s Dreamland, Battle Unit Zeoth, Super Mario Land) Pocket Bomberman has too many forgettable levels. This coupled with lots of backtracking to hunt down that last elusive enemy makes the game feel bloated.
2. The side scrolling perspective means enemies can and will appear without warning from all angles killing you without any time to react.
3. Although the game’s focus is on single player adventure, the lack of multiplayer via link cable is questionable and feels decisively un-bomberman.

END

– LORD REPTILE

The Reptile resides in Bloomington IN. Reviews fast food and hosts Video Game Fight Night most Fridays at his home.