Bueno Power Fight Hour : King of Fighters ’95 – Arthur Bueno

I wanted to take a bit more time on these videos just to have a better analysis on how the controller behaves with the game. On KOF ’95 for the Game Boy I noticed quite a bit of care was done with the control mechanics trying to emulate the console and arcade experience. What I realized, however, is the fact that it had a more unique approach on how handheld consoles should handle fighting games.

This game was a good representation of that. With it being a black and white game I had no problem enjoying what they could offer in the system. I wish they had a bit more content like endings for each character and such, but with the amount of power handhelds had at the time it’s still impressive to see how much they could stuff into one game. Even then the game had aged beautifully and I don’t think I would want to change anything about it. If you ever get a chance to play this game do it.

Check Arthur out. arthurbueno.com

Bueno Power Fight Hour 11: Power Quest – Arthur Bueno

My name is Arthur Bueno and I am an artist and a lover of fighting games. I’ve recently opened up this segment on my BUENO POWER YouTube channel called “Bueno Power Fight Hour” which I showcase fighting games played on a MixBox style format. Basically, I’m playing these games to see if they:
  1. play better
  2. make the game fun
  3. see if new strats could be created when you couldn’t do it on an original controller or fightstick.
Sometimes certain commands are hard to execute and I think that playing these games with this MixBox controller layout could potentially make the player view the game in a different angle.
Power Quest was a perfect example as the game was not only fun but executing certain commands and combos was easier for me to do. The game almost plays like Super Street Fighter II Grand Master Challenge.
Check Arthur out. arthurbueno.com